There is always one player designated as the "Three Man" — whenever any player rolls a dice containing a 3, the Three Man must take a drink.
Other dice combinations trigger different drinking rules, and the game loops infinitely until everyone has had enough.
2. The first person to roll a 3 becomes the "Three Man" and wears the hat.
3. Once the Three Man is determined, the game officially starts, using 2 dice, and rolling in a clockwise direction.
| Sum | Who Drinks | Description |
|---|---|---|
| 3 | Three Man 🎩 | Three Man drinks Core Rule |
| 7 | Person to the Left | Pass damage to the left |
| 9 | Person to the Right | Pass damage to the right |
| 10 | Everyone | Cheers! Everyone drinks |
| 11 | Roller Themselves | Drink yourself |
| Other | No One | Skip, pass to the next person |
| Doubles 1+1, 2+2… |
Assigned Player(s) | See "Doubles Rule" below Special |
| 12 6+6 |
— | Make a new rule, permanently active for the game Special |
If any single die shows a 3 (e.g., 3+5, 3+3) or the sum of the two dice is 3 (1+2), the Three Man must take a drink.
How to escape being the Three Man?
When the Three Man rolls on their turn and gets a result containing a 3, they can pass the hat and title to any other player.
* If a player other than the Three Man rolls a 3 → It only triggers the Three Man to drink, the role doesn't change.
The roller can assign the 2 dice all to one person, or one to two different people.
The assigned players roll their dice, and the number they roll is the amount of sips (or seconds) they must drink.
⚠️ If an assigned player also rolls doubles, they return the dice to the original roller, who must then drink double.
B retains the turn (because the result contained a 3, it's not "Other").
A rolls: ⚄ ⚁ (5+2=7) → A takes 7 sips.
B is the new Three Man 🎩
"From now on, everyone must say 'Cheers' before drinking, otherwise take an extra sip."